[ET-VK][quantization] Implement layout-flexible quantize/dequantize operators#17261
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SS-JIA merged 1 commit intogh/SS-JIA/405/origfrom Feb 5, 2026
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[ET-VK][quantization] Implement layout-flexible quantize/dequantize operators#17261SS-JIA merged 1 commit intogh/SS-JIA/405/origfrom
SS-JIA merged 1 commit intogh/SS-JIA/405/origfrom
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…perators Pull Request resolved: #17106 Implemented quantize_per_tensor and dequantize_per_tensor GLSL shaders and C++ dispatch logic to support the new single-dimension packed INT8 layouts (kPackedInt8_4W, kPackedInt8_4C, kPackedInt8_4H). These operators enable conversion between floating-point tensors and packed int8 representations with per-tensor scale and zero-point parameters. The implementation includes: - GLSL shaders: quantize_per_tensor and dequantize_per_tensor with support for both texture->buffer and buffer->buffer data flows, including GL_EXT_debug_printf statements for debugging - QuantizeDequantize.cpp: Added dispatch functions for the new layouts and registered etvk.q_dq_8bit_per_tensor.default operator - Test infrastructure: Created q_dq_8bit_per_tensor test binary with DEBUG_MODE support and reference CPU implementation for validation The shaders implement the quantization formula ``` Q = clamp(round(x/scale) + zp, -128, 127) ``` and dequantization formula ``` x' = (Q - zp) \* scale ``` with proper int8 packing/unpacking using little-endian byte ordering and sign extension. ghstack-source-id: 338638544 @exported-using-ghexport Differential Revision: [D92061370](https://our.internmc.facebook.com/intern/diff/D92061370/)
🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/17261
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…perators (#17261) Implemented quantize_per_tensor and dequantize_per_tensor GLSL shaders and C++ dispatch logic to support the new single-dimension packed INT8 layouts (kPackedInt8_4W, kPackedInt8_4C, kPackedInt8_4H). These operators enable conversion between floating-point tensors and packed int8 representations with per-tensor scale and zero-point parameters. The implementation includes: - GLSL shaders: quantize_per_tensor and dequantize_per_tensor with support for both texture->buffer and buffer->buffer data flows, including GL_EXT_debug_printf statements for debugging - QuantizeDequantize.cpp: Added dispatch functions for the new layouts and registered etvk.q_dq_8bit_per_tensor.default operator - Test infrastructure: Created q_dq_8bit_per_tensor test binary with DEBUG_MODE support and reference CPU implementation for validation The shaders implement the quantization formula Q = clamp(round(x/scale) + zp, -128, 127) and dequantization formula x' = (Q - zp) * scale, with proper int8 packing/unpacking using little-endian byte ordering and sign extension. Differential Revision: [D92061370](https://our.internmc.facebook.com/intern/diff/D92061370/) [ghstack-poisoned]
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This PR was created by the merge bot to help merge the original PR into the main branch.
ghstack PR number: #17106 by @SS-JIA
^ Please use this as the source of truth for the PR details, comments, and reviews
ghstack PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/399/base
ghstack PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/399/head
Merge bot PR base: https://github.com/pytorch/executorch/tree/gh/SS-JIA/405/orig
Merge bot PR head: https://github.com/pytorch/executorch/tree/gh/SS-JIA/399/orig
Differential Revision: D92061370
@diff-train-skip-merge